An ambitious destination
The flagship sets a demanding direction for the technology. Its specific world, story, and player experience will be introduced as its public creative brief takes shape.
A flagship game with demands so ambitious that developing its foundations has become an ecosystem of its own.
Explore the project
Save Point is the main game the wider project is working toward. The game itself has not been built yet. The work today is developing the technology it will need to work well.
Dozens of prototype projects have helped investigate that foundation. Alongside them, substantial games and creative tools are taking shape with their own worlds, purposes, and identities. This is a long development journey with several places to enter it.
The flagship sets a demanding direction for the technology. Its specific world, story, and player experience will be introduced as its public creative brief takes shape.
Prototypes give an idea somewhere to be tried. Different forms of exploration, interaction, simulation, and cinematic presentation can be developed in context.
The aim is to carry useful capabilities forward so the next project can begin with more than the last one had.
Choose a chapter of Save Point.
01 / The destinationWhy a game that has not been built yet can already shape years of creative and technical work.
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02 / Research through makingDozens of prototypes, growing capabilities, and independent projects contributing to a larger ambition.
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03 / The crystal at the centerLight, glass, and a point of return. Watch the supplied Save Point identity in motion.
Explore this chapterThe flagship game is still a future project. The identity film shown here introduces Save Point’s visual identity; it is not footage of a playable flagship game.